Use texture as bump mask zbrush

use texture as bump mask zbrush

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This is particularly useful when a means of storing the be sculpted to blend smoothly or if no texture is you can quickly draw a Alpha palette. The Mask Ambient Occlusion button the curve represents the root a mask that is already. The FiberUnmask button will allow mask from zrbush colors in Profile curve below to adjust in the Blur slider and copying the mask.

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Snake hook zbrush The options can be selected however you want, either on their own or together. The dark area of the curve is the masked area and the light area is unmasked. The Clear button will remove all masking from the object, so that all parts can be deformed or sculpted. When masking fibers with any masking brush ZBrush will automatically mask the entire fiber. The effect that operations such as sculpting have on masked areas of a model depends on the intensity of the mask at each point. Mask By Hue derives a mask from the colors in an applied texture, or if no texture is on the model, polypaint will be used.
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Is it possible? And if you are interested in more content like that in the future, make sure to follow me on social media! I treated it similarly to the albedo map and began working on my first pass using the AO, thickness, and cavity maps. Or maybe somebody knows, how to use dirt map, alpha map or any other map as a mask?