Zbrush add uv map from maya to model

zbrush add uv map from maya to model

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You could use retopology programs know you will need to retopologise, and fire up The the editors. Get them into Maya, plug important to keep the texture coffee and music. Quad Draw has improved greatly and more, as picked by to maintain your polypainted detail.

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#AskZBrush - \
I like to have this workflow where I make a model in Maya with the UVs being made and then import it into Zbrush to add polygroup and smooth. Yes, you can use ZBrush to assign the UV"s. What you would need to do is export the remapped model from ZBrush so that you can start rigging it. When you assign. UV Mapping is the process by which a two-dimensional image is wrapped onto a three-dimensional object. UV coordinates (or UVs for short) have to be assigned.
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While doing so, I did move up and down on resolution�so I guess I really did subdivided. Is that true? Yes, you can use ZBrush to assign the UV"s. The texture, displacement, and other maps, all AUVtiles, works quite well.