How to retopologize from zbrush to maya

how to retopologize from zbrush to maya

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You could do this from information, displacement and any other under the Decimation tab, one ZBrush to generate the displacement maps and the textures by such as Photoshop.

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How to POLYGROUPIT for TOPOLOGY in Zbrush 2018 - 60 second tutorial
11/ Open zB and merge all the subtools at their highest subD level so you have a highpoly version of your figure to bake textures from. You have a few options open to you but probably the easiest is too retopo/remodel in Maya or another external app. Then import that mesh in as a subtool and use. Use decimation master in Zbrush to get your reference mesh down to a manageable poly count then. Very effective if you're working for games.
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  • how to retopologize from zbrush to maya
    account_circle Kazrajin
    calendar_month 27.03.2023
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Retopology in Maya or Zbrush Community. That causes stretch effects and non-uniform polygon distribution. Generally, automatic tools are good for many tasks.