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To get it to display necessary to give the model texture displayed also. These last two steps are display a displacement map in.
Sometimes you might want to you need to have a.
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002 Exporting the Displacement Map from ZBrush to use in C4D and Redshift!ZBrush is a multiresolution editing tool, meaning that changes you make at the higher subdivision levels will telegraph back down to the lowest subdivision. Displacement mapping relies on geometry so you need to subdivide the mesh enough to hold the detail. It's not like a normal map. Import the displacement map into the Alpha palette. � In the Tool>Texture Map sub-palette make sure a texture map is applied to the model. � In the Tool>.