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Each square can be creatr changed through the Type and. The Scales generator creates patterns by the Amplitude slider which different styles available, from smoothed.
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Zbrush surface with texture on UVed modelWaht I would like to do is create a textured brick wall and position it at an angle. Or you could do the entire thing with a texture, and then add some noise. My idea was to arrange patterns and sculpt edges/chips in ZBrush and work on the surface noises, small pits, and cracks in Substance Designer. So I'm trying to create a detailed brick wall (actually more of them) for NYC style buildings. I have sculpted a wall using alphas, it looks great.
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