![zbrush convert normal map to displacement](https://i.ytimg.com/vi/jDK23smaS8I/maxresdefault.jpg)
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I have a displacement map be a bit grayscale PSD. I want to apply it to the hi res mesh inside of Zbrush then make zbrush export a normal map from that result.
Import the map abrush the.
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I have a displacement map be a bit grayscale PSD. I want to apply it to the hi res mesh inside of Zbrush then make zbrush export a normal map from that result.
Import the map abrush the.
If deselected, displays as bump map; if selected, displaces the mesh with the current map. The importance of having real-world scale baked into a bit map is to simplify the rendering process. How would I go about doing this?
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