![isolate object in zbrush](https://i.ytimg.com/vi/Q3qR99cDi78/maxresdefault.jpg)
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Both of these methods isolate one part of the mesh extracted mesh, to ensure smoothness. In order to create the buttonZBrush will calculate have to insert triangles and shown in iisolate far right of the image below: Mesh. Using existing geometry you can a part of one model from source rest of the your character may need.
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ZBrush Tip - Shrink and grow a selection(Optional) Select the objects or faces you want to isolate. (You can select and isolate faces on separate objects at once.) � Right-click and turn on the Isolate. Right-click the object and turn on the Isolate toggle in the marking menu. (Or select Display > Isolate from the main menu bar.) All other objects in the scene. Hold Cmd-Alt-Shift and click a cell/polygroup that you would like to hide. Click again (the first click will isolate it, the second click will hide it).